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Posted by : Surya Fahik
Senin, 15 Oktober 2012
Battle
Realms follows the basic formula for many real-time strategy games. All
of its factions have similar buildings with similar uses and workers.
However, unlike in most real-time strategy games, the peasant worker
unit is not just used for resource gathering and construction, but also
for training into military units. Thus, military buildings in Battle
Realms are not used for making units, but for transforming and upgrading
them. Peasants gather the two resources in the game: rice and water.
They also round up horses, which can be used to enhance military units
in the game and can be outfitted as pack horses for peasants. Only one
type of builder unit is required.
Peasants are the only units the
player can produce outright. Most of the buildings available are
training structures where peasants are trained into numerous other
units. All the factions start off with 3 basic central training
structures, which produce units along different paths of warfare, such
as melee or ranged combat. In most cases, units can be trained at up to 3
structures to produce higher tiers of infantry.
Another difference in unit
generation is that peasants are produced automatically, at no cost.
However, the rate at which new peasants are produced is inversely
proportional to the current population of the player's army.
Certain buildings can teach
special techniques, or Battle Gears (commonly abbreviated to BGs), to
units to improve their combat ability for a certain resource cost. This
can allow units to defeat higher tier units they would normally struggle
with or be defeated by. BGs also allow the player to further define the
role a unit will play in a combat situation, such as damage absorption,
building destruction, or reconnaissance.
One of the key elements of
Battle Realms is the Yin/Yang system. Each army obtains points of Yin or
Yang when in combat, depending on their moral alliance to the forces of
light or darkness. The Battle Realms hero units, or Zen Masters,
require Yin/Yang to be summoned and to improve their damage. Yin and
Yang are also used at structures in the faction's base for military
upgrades. The rate of Yin/Yang growth depends on the military strength
and flair of the army and how far they are from the main base.
There are four available clans
in Battle Realms, and each have a different philosophy towards life and
combat. The Dragon clan favours honourable and valourous combat, while
its offshoot, the Serpent clan, uses stealth, trickery and brutality to
further its goals. The Lotus clan is an ancient group of sorcerers that
delves deeply into the corrupting aspects of magic. The Wolf clan is a
race of formerly enslaved miners. Their clan members live basic, healthy
lives.
Unlike in most strategy games,
all units in Battle Realms have a melee attack. However, missile units
typically have drastically weaker melee attacks. Units are very detailed
and have distinct fighting animations. Units can dodge projectiles if
they run fast enough, and projectiles have different speeds and fire at
certain angles.
A unit's attack has a property -
either cutting, piercing, blunt, explosive, magic, or fire, as well as a
bonus damage against buildings. The property of a unit's missile attack
may also differ from its melee attack. Most units have resistances to
particular properties, and weaknesses to others. For example, the Dragon
Samurai has excellent resistance against cutting attacks, but a poor
resistance to explosive and magic damage.
In singleplayer, the plot mainly
revolves around Kenji, last heir to the Serpent's Throne. When he
returns from exile, Kenji comes across bandits raiding a peasant
village. He can choose to either kill the bandits and save the peasants,
or, he can side with the bandits and kill the peasants. If he chooses
to save the peasants, he will follow the path of the Dragon clan. If he
aids the bandits, he will follow the path of the Serpent clan.
In Kenji's Journey, the player
may choose which territories he or she wishes to attack first. Kenji
returns from Malcomson. He must decide whether to rebirth the Dragon
Clan and save the peasants honor with righteousness or take up reigns in
his brother and his father, Lord Oja's footsteps and lead the Serpent
Clan. Taking specific territories might give benefits, and other Zen
Masters may join Kenji. Later on, the player can summon these Zen
Masters from the Keep. The Story focuses on an artifact Called Tarrant's
Orb/Orb of the Serpent which Kenji and the NPC Clans, The Wolf and
Lotus Clans are seeking out. Kenji must get it before them.
( Size : 424,142 KB )
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